@startuml
sprite $y_combinator [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000008BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB300000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFF755FFFFFFFFF855FFFFFFFFFFF400000
00000BFFFFFFFFFFA008FFFFFFFE006FFFFFFFFFFF400000
00000BFFFFFFFFFFF201FFFFFFF600EFFFFFFFFFFF400000
00000BFFFFFFFFFFFB008FFFFFE007FFFFFFFFFFFF400000
00000BFFFFFFFFFFFF301FFFFF601FFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFC008FFFE008FFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFF401FFF601FFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFD008FD009FFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFF501F602FFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFD00800BFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFF60003FFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFE000BFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF502FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
000003444444444444444444444444444444444444100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_Y_COMBINATOR(_alias) ENTITY(rectangle,black,y_combinator,_alias,FA Y_COMBINATOR)
!define FA_Y_COMBINATOR(_alias, _label) ENTITY(rectangle,black,y_combinator,_label, _alias,FA Y_COMBINATOR)
!define FA_Y_COMBINATOR(_alias, _label, _shape) ENTITY(_shape,black,y_combinator,_label, _alias,FA Y_COMBINATOR)
!define FA_Y_COMBINATOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,y_combinator,_label, _alias,FA Y_COMBINATOR)
skinparam folderBackgroundColor<<FA Y_COMBINATOR>> White
@enduml